Showing posts with label SemioPics. Show all posts
Showing posts with label SemioPics. Show all posts

Wednesday, 4 May 2016

JangoTravels



I know I should be writing my dissertation, right now, instead of playing with photoshop. But today is a nerd festivity, May the Forth - keep it holy - and therefore the perfect occasion to launch some silly projects about Star Wars.
So, well, here it is: JangoTravels a microblog dedicated to our favourite bounty hunter and to his travels around the galaxy. 
Toyrism is a new, extremely nerdy, trend that consists in bringing some toys along, when you travel, and take pictures of them. I stumble upon this phenomenon while reading Kati Heljakka's wonderful work on toys and adult play and I thought it was exellent. And... yep, it looks definitely like something we saw in Le Fabuleux destin d'Amelie Poulain...

I decided to mix this idea with another of my passions: miniatures. I always liked the resemantisation that happens when you deal with small scale objects. If you place a toy, a miniature, on ground and you look at the room from its perspective, the world will look like a pretty weird place. Table legs will become columns or towers, the carpet a forest (as Sir Terry Pratchett thought us) and so on. It is a playful practice, but also deeply semiotic - as it deals with the meaning that we give to everyday objects.
The child of these two passions is JangoTravel, where I put together my poor knowledge about photography, my poor skills with photoshop, a couple of Star Wars spaceships from Micro Machines and a lot of stupid hashtags.
Don't know about you, but I'm having fun.

May the 4th be with you !



 

Wednesday, 3 February 2016

Helsinki, Semiotics and Existentialism.

This spring semester (the last, alas, of my PhD Studies!)  I'm studying and working at Helsinki University, in Finland.
The city is beautiful - breathtaking under heavy snow - and the University one of the World's top 100, which is nice. They don't have a mayor in semiotics, unfortunately, but my discipline is well represented in the Faculty of Arts and especially among musicologists. The leading scholar in my field, here, is Eero Tarasti, prominent figure in Finnish culture and, in the '70s, student of many of the structuralism forefathers - Greimas, Levi-Straus, Foucault...
2016 is his last year before retirement, unfortunately, which means that I'm very lucky to be able to attend his farewell lectures. 

 In the picture: me, my beard and Eero Tarasti's portrait.

Tarasti has worked a lot on semiotics of music, which, although fascinating, is not particularly useful for my research. In the last years, however, he also developed a new semiotic theory called existential semiotics, that addresses also some issues that are of central importance fro game studies (like corporeality, norms and rules, appearance and many others). While I start to finally write down my dissertation, I will also try to learn something ore of this new exiting theory from a first hand source...

Other than that, the University is a dream for every visiting doc student, here just a couple of its perks:
-graduate students are considered like staff, meaning that you get actually helpful people helping you with all the bureaucratic stuff.
 -great places to live in. Thanks to the above point you are allowed to live in researcher's residences like TöölöTowers, which, although not more expensive that any other place in Helsinki (which is a damn expensive city), are a warm, new, clean and friendly new home, with breakfast included and sauna twice a week.
-a very good library, with open access shelves, easy-to-find books and a great variety of books about semiotics, almost always present in the original language, English translation and Finnish translation.
-finally, for less misanthropist people than me, there are also a huge lot of student organizations and activities available.

Finnish people are mush less solitary than they claim and are generally very friendly. The amount of Italian speakers among them, moreover, never cease to amaze me.

And then, of course, maybe my favourite Finnish thing so far: the marvellous frozen Baltic sea...



Friday, 22 January 2016

From the Strong part II: images of play.


One of my favourite part of my stay at the Strong - which is also the main reason of my visit - is the opportunity to handle play-related fascinating artifacts, some of which pretty ancient, and almost all extremely interesting.
With the permission of the museum I decided to share with you some pictures of the most interesting artifacts I come in contact with in these days.

Catalogs.
As all the non-exposed toys are in the awesome, but not easy-to-access, warehouse I told you about in the last post, I worked a lot with toy catalogs, that have the advantage of showing a vast sychronic set of toys and, on the other hand, to carry with them a series of paratextual indications that can say very much about how people used to think about toys.

One of my favourite catalogs is the Illustrated catalogue of soft and hard rubber goods, dating 1869 (!) 
Here a picture of the cover:



This catalog was clearly aiming at rich people (one of the internal advertisement referred to Napoleon the 3rd!) and reflected their customs and their fashion. The lead toys in teh catalog are undoubtedly dolls: baby dolls, adult dolls, dressed, naked, black and white, jointed and not and sometimes limited to doll heads. Probably 19th century girls, like an army of little drs Frankensteins, used to decapitate their dolls to change their heads. Not so different from what we do to Lego figures, but still, when dolls are involved its easy to slide down the uncanny valley.

Another ancient and fascinating catalog is Tinker Toys catalog from 1936. Tinker toys were extremely popular -with more than a million set sold - especially in the first half of the 20th century. The catalog, although simple, is very picturesque and cute, a little treasure.





This is why it has been a little bit sad to find this announcement in another Tinkertoy catalog a few year younger:
 
In accord with the conservation of material and manpower, the Tinkertoy Line for 1942 has been brought down to four prime Construction Sets, for which supplies are still available. There are illustrated on the following pages.
Because copper, brass and steel are under priority rulings, the the Tinkertoy Spring and Electric Motor outfits have necessarily been discontinued. (…)
Due to generally increased cost, it has not been possible to maintain the old scale of prices. The revised figures, as shown on the current lists are, under prevailing conditions, the low at which Tinkertoys can be made and sold.” 



 War doesn't spare toys, apparently.


On the other hand Toys still like war, or at least they like to represent it, as it is clear from this picture from Sears Christmas book 1956.




In the years after the war there has been a boom of war-related toys, allowing children to explore the new myth (as Roland Barthes would call it) that had become so important in western cultural narrations.
If someone still shrink at the idea of "war toys" (and unfortunately many people still do), they should keep in mind what Sutton-Smith himself claimed, that: toys as such do not dominate play, "rather, the toys are transformed by the experienced players to suit their own imaginative convenience. The toys are an agency for imagination; the do not make the imagination their victim as is implied in much intellectual prejudice.” (Toy as Culture, p. 204).


Another jewel of The Strong collection is the first Lego catalog ever published in America. Samsonite had been charged by Lego to produce their toys on the other side of the Atlantic Ocean, and a manual presenting Lego was published to introduce the European toy to American toy-shops owners.




Being a big Lego fan myself (I've also published a short critical note on them, this year) I was quite exited to have this item in my hands.


Toys.
The collections storage of the Strong, as I already told in last post, is full of treasures, a real Ali Baba's cavern, a Paese dei Balocchi (Pinocchio Toy Land).
I've had the occasion to spend some entertaining hours down there, guided by fantastic Chistopher Bensch (the Vice President for Collections of The Strong) and to see - and photograph - many interesting items.

The hugest collection I saw it was probably the Barbie on, counting something like 2500 single pieces.
Some of the where pretty funny, like this Oreo Barbie...


What's about these biscuits anyway? I don't think that they are that good, but OMG there are any kind of products dedicated to them!

Another interesting doll it this prophetic looking Barbie for President 2000:
 
Doesn't she look like Hillary? :P
In any case, I was pleased to see that there is a "presidential" version of Barbie for every election - even if, apparently, she never wins...



Among all the Barbie I saw, however, ma favorite is this one:




It's not because she is disabled, but I genuinely think that she's the most friendly looking of all (and the best dressed too...).


The other collections I focused on were the Fisher price collection (you can see here a beatuful ancient wooden circus set) and the Donald Duck collection.






Finally, even if I was supposed to focus on toys, my geekness exploded in sight of the wonderful Andrew Cosman-Mary Valentine Game Collection comprehensive of more than 600 war, strategy, and other types of complex games: a true nerdgasm. I gave up immediately any resistance and just started to look at all those amazing games jumping up and down as a little boy in a toy store...




This collection has also its own fellowship so I'm seriously considering the idea to apply for a next round at The Strong, just to focus on strategy games... Rochester isn't around the corner, that's also true, but I guess I'd be willing to cross the ocean for 600 wargames! =)





Monday, 19 October 2015

Schiaffi&Fagioli: a Spaghetti western videogame tribute to Bud Spencer and Terence Hill.

I just finished to play the brief & funny demo of Spaghetti & Fagioli (Slaps and beans), created in only a month (!) as an entry of IndieVault Spaghetti Western Jam.
The game is inspired by the Italian s-w film They call me trinity, a true masterpiece and cult film (you can hear it's theme song form Franco Micalizzi at the end of Tarantino's Jango Unchained), one of the best of the couple Bud Spancer / Terence Hill.


I vividly advice you to download the demo, or to watch it's video: it is an amazing mix of good pixel art, inspiration and very hard (and quick!) work.


 However, They call me Trinity is not the only film quoted in the demo... maybe it is the 21st October 2015, but I think I spotted something... anachronistic in the beautifully pixelated western city of Schiaffi & Fagioli...

Thursday, 16 July 2015

Underwater

Scrolling a meme website I stumbled upon this wonderful picture by Louis Boutan, the first underwater photographer:


My first though, went to the film "Tale of tales" (Mattero Garrone, 2015) in which John C. Reilly with a similar suit had to fight against a water dragon...


 The underwater fight, although not really epic, was rather enjoyable, mainly thanks to its aesthetics.
Boutan's picture, however, puts together many different aesthetics and ends up looking ancient, mysterious and somehow magic all at a time. The historic value of his photograph and its unusual subject both pale in comparison to its astonishing and marvellous appearance, capable of evoking unattainable sensations in an infinite semiosis whose interpretant remains hidden and unclear.

If, on the one hand, today video games have almost attained a pure photorealism, on the other hand it becomes more and more evident that the future of the media will be aesthetic regimes that will differ more and more from reality and exploit the true potentialities of non-photorealistic aesthetic regimes and of the technologies they employ.

If wonderfully looking games like Future unfolding and Cuphead are already about to happen, I wonder what we'll see when we will be finally able to integrate neural system's Deep Dreams into complex, eye-candy (and somewhat creepy) dreamlike games.





 






Saturday, 12 April 2014


Lotman & Me.
I'm spending a semester at Tartu University, so here my photo with their most eminent scholar. Founder of the Tartu-Moskow semiotic school and separated at birth twin of Albert Einstein, he's the inventor of Semiotics of Culture and the mind behind the idea of Semiosphere!