When
Mistakes
make Bestsellers.
Two
days ago a friend of mine wrote me: “check The Red Solstice on
Steam, it seems interesting”. I did and it was: an early-access
indie co-op game, created by Croatian developer Ironward. And the
price is good: $19.99 with a 40% early access discount that makes it
$14.99. For
two copies.
The price is really good. Maybe too good...
Apparently
the price was intended for one
copy,
and a mistake on Steam made it the price for two!
The news circulated quickly, also because the mistake was to be
corrected the very next day. Many hungry gamers rushed to buy the
underpriced game, and the developers had to give new extra keys to
their supporters on Kickstarter to make up for the mistake.
Good
day for gamers, bad day for developers? Not really: El Oschuro, one
of the developers made an announcement on steam, saying that The
Red Solstice
had been on the Steam Top ten the all week and had 1,000 current
players all the weekend. Not bad at all, even less for an indie!
Maybe
it could seem that the mistake meant a big loss of money for the
developers, but I'm convinced that all the buzz around the game will
end up as a very big advertising campaign, and that having a huge lot
of people playing a co-op game (that is actually pretty good) will
result in a lot more potential buyers in the future.
If
so, Ironward will have to thank Steam for the happy mistake...
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