Papers & Works

In this page you can find the full list of my publications with the link to view them on-line (when available).

Books:
-(ed.) with Gabriele Marino (2018) Semiotics of Virality: for an Epidemiology of Meaning / Semiotica della Viralità: per un'Epidemiologia del senso. Monographic issue of Lexia 24-25. Rome: Aracne. 561 pages.
-(ed.)(2016) Gamification Urbana: Letture e Riscritture ludiche degli spazi cittadini. I Saggi di Lexia XX. Rome: Aracne.

Book chapters:
-(Forth.) “Transmediality and the brick: differenecs and similarities between analogue and digital Lego play” in Fuchs M and J Thoss Intermedia Games: Games Inter Media, Bloomsbury

-with Gabriele Ferri (2017) “Waag Society: Designing inclusive interactions” in G. Ferri and M. de Waal (eds.) A Lab of Labs: Methods and Approaches for a Human-Centered Design, Amsterdam Creative Industries Publishing: 15-24.

-(2016) “Realities of Play: a semiotic analysis of the province of meaning of play” in Z. Onur and E. Tarasti Is it Real? Structuring Reality by Means of Signs, London: Cambridge Scholar: 176-188.

-(2016) “Città ludiche, città in gioco, città giocate” in M. Thibault (ed.)Gamification Urbana: Letture e Riscritture ludiche degli spazi cittadini. I Saggi di Lexia XX. Roma: Aracne. pp. 21-59.

-with Maria Ilia Katsaridou (2016) “Architextuality and video games: a semiotic approach.” in Contemporary Research on Intertextuality in Video Games, Duret, C and C. M. Pons (eds.). IGI Global: 254-274.

Articles (peer-reviewed):
-(Forth.) “Sub Specie Ludi. Aspettualità e aspettualizzazioni nel gioco” Lexia 26.

-with Gabriele Marino (Forth.), “Who run the World? Cats. Cat memes, cat maniacs and cat languages across the Web.” accepted for publication by the International Journal for the Semiotics of Law.

-with Vincenzo Idone Cassone (Forth.) “Gaio Giulio Cesare Augusto Digitale. Traduzioni e appropriazioni della figura di Augusto nei videogiochi.Latomus Revue et collection d'études latines.

-(2018) “Welcome to the Internet. Identità, ludicità e mascheramenti ai confini del Web” E/C 23: 1-9. [link]
-with Gabriele Marino (2018) “The True King of the Internet: gattini, gattari e gattese dalle periferie al centro del WebE/C monographic issue Puppies / Cuccioli. [link]

-with Gabriele Marino (2018) “Oh, You Just Semioticized Memes? You Must Know Everything. Un punto (e accapo) sulla semiotica della viralità” in Marino, G. and M. Thibault (eds.) Semiotics of Virality: for an Epidemiology of Meaning / Semiotica della Viralità: per un'Epidemiologia del senso. Monographic issue of Lexia 24-25. Rome: Aracne: 11-42.

-(2018) “Ronzio, feed e diffondibilità online” in Marino, G. and M. Thibault (eds.) Semiotics of Virality: for an Epidemiology of Meaning / Semiotica della Viralità: per un'Epidemiologia del senso. Monographic issue of Lexia 24-25. Rome: Aracne: 104-118.

-(2017) “Giocare al Male. I giochi di ruolo come esplorazione dell'antieticaE/C monographic issue Semio-etica del rough hero. [link]


-(2017) “Untag yourself. Opacità e trasparenze negli stili di vita online.” Carte Semiotiche Annali 4: 103-118. [link]


-with Vincenzo Idone Cassone (2016) “The HGR framework A Semiotic Approach to the Representation of History in Digital Games” Gamevironments 5: 156-204. [link]

-(2016) “Lotman and play: For a theory of playfulness based on semiotics of culture” Sign Systems Studies 44(3): 295-325. [link]

-(2016) Notes on the narratological approach to boardgames” KOME − An International Journal of Pure Communication Inquiry. 4(2): 74-81 DOI: 10.17646/KOME.2016.26. [link]

-(2016) “Trolls, Hackers, Anons. Conspiracy Theories in the Peripheries of the Web” Lexia 23-24: 387-408.


-2016 “It's a trap! Star Wars e le reinterpretazioni ludiche di un mito cinematografico” Fata Morgana 29: 169-181

-2016 “Post-digital games. The influence of nostalgia in indie games' graphic regimes.” Gamevironments 4: 1-23. [link]

-2015 “Do not talk about anonymous, censura, autocensura e anonimato nelle periferie del WebLexia 21-22: 237-254.

-2015 “Semiotics and Cartomancy: Tartu-Moscow Semiotic School Legacy, KOME − An International Journal of Pure Communication Inquiry, Volume 3 Issue 2, p. 1-9. [link]

- 2015 “Gioco e Spazialità digitale. Percorsi ludici tra avenues digitali e realtà alternata. E|C semiotic jounal, 18-19: 80-83. [link]

-2014 “Immagini attanziali, uno sguardo Biosemiotico. Lexia 17-18: 107-121 [link]


Papers (other):
-(2017) “Semiotics of Computer Games”, in Encyclopedia of Computer Graphics and Games, Springer [online]. DOI: https://doi.org/10.1007/978-3-319-08234-9_142-1 [link]

-(2017) “Post-Digital Graphics in Computer Games” in Encyclopedia of Computer Graphics and Games, Springer [online]. DOI: https://doi.org/10.1007/978-3-319-08234-9_143-1 [link]

-(2017) “Raccontare 18 Trilioni di Stelle. Narrazioni ludiche e generazione proceduraleProceedings of the XLIV congress of AISS [link]

-(2017) “Play as a Modelling System – a Semiotic Analysis of the Overreaching Prestige of Games”, Proceedings of the 1st International GamiFIN Conference, 105-110. [link]

-(2016) “Towards a Semiotic Analysis of Toys”. in New Semiotics. Between Tradition and Innovation: proceedings of the 12. World Congress of Semiotics, ed. K. Bankov, IASS Publications & NBU Publishing House. [link]

-(2015) Book review of Jaques Fontanille's Formes de Vie. Lexia. 21-22: 347-356.

-(2015) “Lego: when toys are a bridge between videogame and cinema. G|A|M|E journal, 4. [link]

-(2015) “Gioco e Natura. Retoriche materiali tra il ludico e l'autenticoin Ferraro G., Giannitrapani A., Marrone G., and S. Traini (eds.) Dire la Natura, ambiente e significazione. Proceedings of the XLII congress of AISS, I saggi di Lexia 17: 429-438.

MA Thesis:

- 2012 (July 12th) “Trasmissione, Innovazione e Recupero dei Ruoli: un'analisi comparativa di giochi di ruolo, videogiochi e letteratura. University of Turin, Italy. [link]


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