Thursday 17 April 2014

N7: the Lord is my Shepard.

The Heildelberg Journal of Religions on the Internet has just released a special issue on videogames and religion. One article immediately draw my attention: Joshua and Ita Irizarry's The Lord is My Shepard; Confronting Religion in the Mass Effect Trilogy.
I have a strong emotional link with Mass Effect, that I should explain before going on. Five years ago (or maybe six?) I was at my best friend house and he proposed me to try the last video game he has bought: Mass Effect. I've played less than an hour, but I truly loved it and I decided that I needed it. However it was impossible: I had not the money to buy a computer good enough to play it (my old PC was coughing dust like a locomotive) and I was leaving my home and country for an year of Erasmus, an year that become much longer. Long story short this summer I at last had a new PC f(wedding present) and, as my friend had already bought me the whole trilogy an year before, I finally started to play my beloved Shepard. In all those years I kept in mind her face and history in order to restore her as she was mean to be (yes, my Shepard is a female). In two months I've finished the series and I was in total depression because of the ending.

Now, about this article on ME and religion, I've to say that it is quite enjoyable. It doesn't say anything definitive, but it is really good at tracing any reference to religion in the trilogy, implicit and explicit and it presents a good review of a lot of players' opinions on different issues of the game. I will not make a resume here: even if a bit long it is a really reader-friendly and I'm sure you will enjoy reading it. I have although to make a “Spoiler Alert!” if you did not play the game don't read the paper!

Spoiler Alert! Here the link:

You should probably also stop reading this post, because from now on we will speak about the ending of the trilogy... Do you copy? Ok, let's move on.

The last part of the article, my favorite, focuses on the conclusion of the trilogy and on the very negative response that most of the players had towards it. The paper analyze the “Indoctrination Theory” and wonder if, in fact, the end of the trilogy wasn't that bad, after all, but a sum of all the issues of the game. What if Shepard has finally been indoctrinated and can't complete her mission anymore? What if after years of fighting for free will she will chose to become a Reaper herself or simply to create a bionic galaxy of enslaved peace?
This theory is good enough to answer the criticism about the ending being flat, but I think that it's something else that deeply bothered the players.

Me too, like most of the players, felt quite bad at the end of the trilogy. And I played the better possible ending, I mean, I had the extended cut and Shepard eventually survived! So why was I so deceived? While depressed I was intrigued by my own emotional response and I started to wonder a lot about it.
To understand this deception we have to answer an other question: What's the most involving ans enjoyable feature of ME? In my opinion it is not the fighting, nor the story. They are both great, really great, but that's not it.
It is the social relationships. In Mass Effect NPCs becomes true friends. The player spends a lot of time to talk with them, to protect them, to help them or even to simply listen to them. After every single mission he spends half an hour walking up and down the Normandy, just to be sure that he didn't miss any line from none of them. And, then, when he finally opens the galactic map, he stops and wonder: “did I spoke with Joker?”. He curses, he closes the map and he starts again his tour.
When you play ME the hardest decisions to make are always involving your friends. All the geth will die? Who cares! But wait... you mean... Legion too? Not him, I like him! Not Legion! Let make peace with the geth than... Maybe we can wipe out those bloody quarians, I've never liked them. But... what will Tali think of me if I genocide her race? Oh, bloody hell, I'll have to save the quarians to...
That's how the game works. Those NPCs become really your friends. You know them, you love them. You know exactly what Garrus would say if he was here with you. You know how Liara would laugh at your joke or how bad Joker would dance at your party (almost worse than you, Shepard).
My friend told me that, even if he played the game a dozen times he was never able to kill Wrex. Every time he thought he should, just to see all the different possibilities, and every time he looked his friend in the eyes and couldn't shot.

In London, Shepard has the occasion to say goodbye to all of them, before her last mission. But when the game ends, you don't. You would like to be able to talk to them one last time, even if you have to die, to tell Liara that she will live long enough to find someone else to do blue daughters with, to tell Garrus and Tali that you wish them the brightest future together, to hug Joker and tell him that you are so sorry for Edi but that there was no other way. But you can't.
After the end I felt quite bad for a couple of days, missing my ME friends. Than I found a solution. I'm no programmer but, hey, I have a brain and a good imagination. I closed my eyes and saw a monitor with an electrocardiogram beepping constantly. Liara was near the bed and Dr. Chakwas arrived in an hurry:
<She's waking up> Liara said.
Shepard opened her big black eyes. She had some nasty scars, but you could still recognize her. She immediately looked at Liara and the asari started to cry.

My own ending took half an hour and happened all in my mind, but, well, after that I felt damn good.

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