How to write a Ludography

One of the most successful posts of this blog, dating February 2015, is about how to write a ludography and/or how to refer to games (digital and analogue) in a reference list or in a bibliography.
As, apparently, nobody else has dedicated much energies to the topic, I propose here a revised and updated version on how to write a ludography in APA and Chicago style.
Note:some indication to how reference video games and computer programs do exist (e.g. here and here), I took in account also these guidelines in this brief guide.

APA style
The basic schema for referencing games in APA style is:
In-text citation:
Title (Authoring body, year of publication)

Reference list:

Authoring body. (year of publication)[year of first publication]. game title (version).[type of game][support][platform], publisher.

Examples:

Epic Games and Digital Extremes. (2000)[1999.] Unreal Tournament (GOTY edition).[video game][CD-ROM][Microsoft Windows], Redversiongamer.

ArenaNet. (2012). Guildwars 2 ("Point of no return" release, season 2).[video game][download][Microsoft Windows], NCsoft.

Garfield, R. (2005)[1993]. Magic The Gathering (Ninth edition).[trading card game], Wizards of the Coast.

Cook, M., Tweet J. and S. Williams. (2003)[1974]. Dungeons and Dragons: Player's Handbook (3.5 edition).[Role-playing game rulebook], Wizards of the Coast.

Darrow, C. and E. Magie (2008)[1903] Monopoly (Montcuq edition)[Board game] Hasbro.

Additional rules:
If the author/developer of the game is unknown (as it happens for very ancient games) but the latter is still to be referred to, indicate: Game title. (year).[type of game], publisher*.
*if applies.

Example:
Perudo. (2011).[traditional dice game], Giochi Uniti.


Chicago manual of style
The basic schema for referencing games in CMOS style is based on the format used for video recordings, as suggested by the official website (here).

Footnotes:

1. Authoring body, Game Title, Version, Type of game, (year of first publication; Publisher, year of publication), Support, Platform. 

Bibliography/Ludography:

Authoring body. Game Title. Version. Type of game. Year of first publication; Publisher, year of publication. Support. Platform.

Examples:

F
1. Epic Games and Digital Extremes, Unreal Tournament, GOTY edition, Video game (1999; Redversiongamer, 2000), CD-ROM, Microsoft Windows.

B/L
Epic Games and Digital Extremes. Unreal Tournament. GOTY edition. Video game. 1999; Redversiongamer, 2000. CD-ROM. Microsoft Windows.

F
1. Richard, Garfield, Magic The Gathering, Ninth edition, trading card game (1993; Wizards of the Coast, 2005).

B/L
Garfield, Richard. Magic The Gathering. Ninth edition. Trading card game. 1993; Wizards of the Coast, 2005.

Additional rules:
If the author/developer of the game is unknown (as it happens for very ancient games) but the latter is still to be referred to, indicate:

F
Game title, type of game (publisher*, year).
B/L
Game title. Type of game. Publisher*, year.

*if applies.

Example:

F
1. Perudo, traditional dice game (Giochi Uniti, 2011).
B/L
Perudo. Traditional dice game. Giochi Uniti, 2011.


For any question, advice or feedback, feel free to contact me.

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